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Recent Movie Reviews

Twat of the Walk Twat of the Walk

Rated 1.5 / 5 stars

Feels unfinished

The idea of mocking a super-arrogant naked woman is actually pretty great, and the voice acting is just right, but it desperately needs to be wrapped up in some way rather than looping. With something as short and simple as this animation it shouldn't be too much to ask for a punchline or final "button" to give it a proper end.

LARRY episode 2 LARRY episode 2

Rated 4 / 5 stars

If only the writing were better

It's really a shame, the animation and sound is great and the characters are okay in design, but the writing... It's just so... predictable and lame. I know that in projects like these the writer is "god" but all of the jokes feel like you're hearing the writer DESCRIBE the joke, rather than actually having the characters drive the plot.

I just get sad to see so much good work being put making such a bland script a realization. He cuts off the dogs leg but it doesn't do anything? They sit and scream in horror and the dog just keeps bleeding. The dog gets the tiniest sip of alcohol and instantly bolts like lightning... You're trying too hard to constantly go against expectations -- that's not all that humor is. Even Monty Python knew that you had to make the audience feel like everything was normal before you did something totally wacky. The key to "left-field" humor is the fact that everything else is normal. Once EVERYTHING is left field, there is no more left field, you know?

Also, lots of the jokes run on too long for their own good. The "Schme" scene was SO predictable from so far away, by the time you get to the actual "punchline" it's lost all of its steam. One of the best things I can suggest is that you have multiple factors going on at the same time -- this keeps people's attention split so that the scene is more lively.

Have multiple conversations intersecting, or simply cut between different scenes. For example, if you had intercut the villain dialogue scene with the hero dialogue scene, you would right away feel a more upbeat pace and feel like there was a bigger picture forming.

Anyway, there's all sorts of advice, but basically the writing is too masturbatory and self-indulgent.

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Stan The Superhero Stan The Superhero

Rated 1 / 5 stars

Needs a punchline

Even if the general premise is funny (which it was) you need to "top it off" with something more at the end. An abrupt stop just makes you feel like you wasted time. If he smashed into a wall, or if the lady kindly placed his eyes back in his head and it was a happy ending, or something, it would have been funny.

Recent Game Reviews

Doodle Devil Doodle Devil

Rated 2 / 5 stars

Too much trial and error

It's enjoyable when you get lucky, but that's all the game is. Hardly any of the elements make sense and it quickly becomes trial and error. I suppose the idea is to really kill time, and if that's all you want then good job. Random puzzles are annoying though.

Recent Audio Reviews

Dino1962 ( Flying high ) Dino1962 ( Flying high )

Rated 1.5 / 5 stars

Sounds very random

This sounds too random to be a real song. Maybe try following a more simple procession of patterns?

Recent Art Reviews

Siblings Siblings

Rated 5 / 5 stars

Professional quality

The designs themselves aren't groundbreaking, but damn this is excellent drawing.

Psye Psye

Rated 3.5 / 5 stars

Is it from a photo?

Lots of good stuff here, do you use a reference for a lot of this stuff or can you draw without them?

arvalis responds:

dont really use much ref